Jon Ward, Microsoft
Working as a Software Engineer in Industry
Abstract: This one simple trick UNR computer science graduates can use to win at everything… no, not really. Let’s have an open forum discussion about working in the software engineering industry. Which programming languages and tools will you use? What is the purpose of a job interview for the interviewer and what should the purpose be for you? What are the most valuable skills you are learning? What are the most valuable skills you aren’t learning? Which CS course will you never use in industry? What was it like working on the Xbox One team for launch? Why should you find a mentor? I’ll discuss my experience in industry and answer questions you have.
Jon is a Principal Software Development Engineer and has worked at Microsoft for over 10 years. His current role supports AAA game developer tools and experiences on the Xbox platform. Prior to Xbox development tools development, Jon worked on Xbox One Kinect drivers, Kinect for Windows device drivers, and Windows bug fixes and updates. Before joining Microsoft Jon was a Firmware Engineer at International Game Technology for over 6 years. He graduated from the University of Nevada, Reno in 2002 with a B.S. in Computer Science.
Hosting Faculty: Dr. Emily Hand
Saturday, March 16 at 12:00pm to 1:00pm